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add the also in the stopDragProgress..
// resume playing
sc.stop();
sc = sound.play(pos);
sc.addEventListener(Event.SOUND_COMPLETE, soundComplete);

posted Feb 22nd, 19:05 on Compact Flash Mp3 Player

the problem occours if you click on the pause button also,... and i just fix it here, you just have do add the listenner again in the resumeAudio...
// resume playing
if(sc)
{
sc.stop();
sc = sound.play(pos);
sc.addEventListener(Event.SOUND_COMPLETE, soundComplete);
}

thanks

posted Feb 22nd, 18:57 on Compact Flash Mp3 Player

hi,
is there a bug in this component?
Just click on the progress bar when the audio is playing and the autoplay and the loop function just stop working and the player just stop and it dont jump to the next track when the sound finish.
please correct it, im having problem with it. thanks

posted Feb 22nd, 18:49 on Compact Flash Mp3 Player

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